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Four Fun Apps to Help Gamify Your Classroom

The first step toward gamifying your classroom can be as simple as taking the “ew” out of “review” with these helpful game-oriented apps. Included: Quizizz, Kahoot, Classcraft and Class Dojo.  Read the full article here on MiddleWeb.

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Improving Teacher Feedback To Students

http://traffic.libsyn.com/remarkablechatter/Improving_Teacher_Feedback_to_Students.mp3Podcast: Play in new window | DownloadNot too long ago I was at school, and came around the corner to find several students crowded around one kid’s cell phone screen.  They were laughing…so naturally…I assumed the worst—that they were sharing… Continue Reading

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Learning Through and From Games

http://traffic.libsyn.com/remarkablechatter/Learning_From_and_Through_Games.mp3Podcast: Play in new window | Download Human beings are wired for two things—learning and playing.  No one is likely argue with the first claim…that we are wired for learning.  Babies who are only a couple months old, for example,… Continue Reading

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The Use of Game Dynamics to Enhance Curriculum and Instruction: What Teachers Can Learn from the Design of Video Games

Sorry, folks.  This piece is a bit more academic, quite a bit longer, but still useful.  You see, video games have received an increased amount of recent attention from educational institutions due to their widespread use and their ability to… Continue Reading

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Mining, Modeling, and Other Sandbox Activities to Foster Student Creativity

Here is the link to the my latest article as it appeared in Ed Week this week.  Below is the text of the article itself.   Last month, I was a bit disturbed when I overheard a few students bragging… Continue Reading